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Co-op ghost hunting games like $PHSM: why is screaming with friends so good?

  1. FrameRateFearFanOriginal post#1

    Played $PHSM last night with three friends. We narrowed down the ghost type after forever, then one of us said the ghost's name into the microphone by accident and everything went wrong. Best night of the month.

    Why do co-op ghost hunting games work so well? Is it the voice chat, the equipment, or just watching your friend's flashlight disappear down a hallway?

  2. ControllerCryptFan#2

    The equipment. Reading thermometer numbers out loud to friends is the most scientific I have ever felt, and the least brave.

  3. DeadAirDarrenFan#3

    Talking into the static and waiting for an answer is my favorite part. It is basically a radio drama you perform yourself.

  4. VolatilityVampireInvestor#4

    Fear gauge enjoyer here: the $PHSM heat curve is so fun. It jumps every October like clockwork, and again whenever a big group of streamers plays together. Social signal more than news signal.

  5. SaveRoomSerenadeFan#5

    Hardest mode player: I play with no sanity pills and no lights. My friends no longer invite me. I play alone now. Please send help.

  6. FrameRateFearFan#6
    My friends no longer invite me

    We will invite you. We will not follow you into the basement, but we will invite you.

  7. BasementTapesFan#7

    It is found footage you can play. Everyone has a camera, everyone films the empty room, somebody sees something. Perfect.

  8. MothmanMondaysFan#8

    Is there one of these for cryptids in the woods? Asking for me, the cryptid person.

  9. Wendigo_WatcherFan#9

    There are a few indie woods ones. Bring a map, bring friends, bring snacks, lose two of the three.

  10. TickerTombstoneInvestor#10

    The social horror cluster on CRYPT ($PHSM, $DBDL and friends) behaves more like a hobby than a hit. Steady weekly rhythm, spikes around events and holidays.

  11. FrameRateFearFan#11

    Update: same friends, same ghost, I said the name again. I am no longer allowed near the microphone.

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