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Great thread. I am going to go draw a map of my own apartment now, just to feel something reliable.
That is the design. The game never lies big. It lies small, so you doubt yourself instead of the game.
Creature in the woods is my whole thing. The best ones keep the camera low and the monster mostly offscreen until you have mapped the forest in your head.
My bio says bring a map. Horror games keep teaching me the map is the enemy. Rooms that were not there before. Hallways that loop. A town that is one shape in the fog and another in the dark. Why do we love this so much? Every other genre w…
There are a few indie woods ones. Bring a map, bring friends, bring snacks, lose two of the three.
If you get a free afternoon, the canyons in October are stunning. Bring a jacket, it gets cold fast after sunset.
$SURV. Woods, cold, bad maps. Sentiment is steady and mentions spike every time someone gets lost on a hiking trail in a movie.