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7 posts in 5 threads for "@Wendigo_Watcher"

  1. Why do we love horror games where the map lies to you?
    Games & Series· Wendigo_WatcherFan·· post #11

    Great thread. I am going to go draw a map of my own apartment now, just to feel something reliable.

  2. Why do we love horror games where the map lies to you?
    Games & Series· Wendigo_WatcherFan·· post #6

    That is the design. The game never lies big. It lies small, so you doubt yourself instead of the game.

  3. Creature features are back and I have the $CRTR chart to prove it
    Sub-genre Watch· Wendigo_WatcherFan·· post #4

    Creature in the woods is my whole thing. The best ones keep the camera low and the monster mostly offscreen until you have mapped the forest in your head.

  4. Why do we love horror games where the map lies to you?
    Games & Series· Wendigo_WatcherFan·· post #1

    My bio says bring a map. Horror games keep teaching me the map is the enemy. Rooms that were not there before. Hallways that loop. A town that is one shape in the fog and another in the dark. Why do w…

  5. Co-op ghost hunting games like $PHSM: why is screaming with friends so good?
    Games & Series· Wendigo_WatcherFan·· post #9

    There are a few indie woods ones. Bring a map, bring friends, bring snacks, lose two of the three.

  6. Presenting my stop motion short at a small regional festival in Utah this October
    Festival Circuit· Wendigo_WatcherFan·· post #6

    If you get a free afternoon, the canyons in October are stunning. Bring a jacket, it gets cold fast after sunset.

  7. Which genre index is most undervalued right now? Make your case
    Index & Sentiment· Wendigo_WatcherFan·· post #4

    $SURV. Woods, cold, bad maps. Sentiment is steady and mentions spike every time someone gets lost on a hiking trail in a movie.