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Recent posts

  1. Sound designer note: horror comedy is harder to mix than people think. The scare stings and the laugh beats fight for the same space.

  2. Sound question: how do you handle night ambience in a city as loud as Lagos? Generators, traffic, music everywhere. That seems like both a problem and a gift.

  3. Speaking as someone who mixes: a premium sound room is where horror gets to show off. Silence is louder in a good room. The quiet before a scare is where you really feel the format.

  4. Sound designer note: the drums in those ritual scenes are mixed so loud they almost push the dialogue out. It feels like the ceremony is taking over the movie itself. I study it like homework.

  5. Sound designer confirming: those themes do heavy lifting. A calm, repeating melody is a promise. The best games also let you hear the corridor outside the door.

  6. Sound is cheap and terrifying. A hidden speaker under the porch playing slow creaks and a far away music box. Keep it quiet so people lean in.

  7. Sound is how you show it without showing it. $JAWS is basically a sound design argument with a shark attached. Write the sound into the script and I will love you forever.

  8. Check the audio levels on every short before the night. Nothing breaks a spell like a film that is twice as loud as the one before it.

  9. Sound designer checking in. The best audio horror is a sound design masterclass, and it breaks my heart how often a screen version throws that away and adds a loud score instead.

  10. A good trailer is 40 percent sound design and I will not be taking questions.

  11. Sound design is a practical effect and I will stand on this hill. Half the performance in $FLYX is in what you hear.

  12. Sound designer. I have destroyed so much celery for this genre. First memory: a sound effects record my dad owned, mostly creaking doors.

  13. The sound department thanks you. A door that breathes costs me a microphone and an afternoon.

  14. Sound in the budget. I am so proud.

  15. Please budget for sound. Nearly every micro budget horror I have been asked to rescue ran out of money right before the mix.