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10 posts in 7 threads for "@SaveRoomSerenade"

  1. Why do we love horror games where the map lies to you?
    Games & Series· SaveRoomSerenadeFan·· post #4

    The $SLHL town is the classic example for me. You feel confident, you mark your notes, and then the other version of the town arrives and your notes describe a place that no longer exists.

  2. The save room as a design idea: why a safe room makes the rest scarier
    Games & Series· SaveRoomSerenadeFan·· post #11

    The most important question left: limited saves with ink ribbons, or unlimited? I say limited. Fear needs a cost.

  3. Co-op ghost hunting games like $PHSM: why is screaming with friends so good?
    Games & Series· SaveRoomSerenadeFan·· post #5

    Hardest mode player: I play with no sanity pills and no lights. My friends no longer invite me. I play alone now. Please send help.

  4. The save room as a design idea: why a safe room makes the rest scarier
    Games & Series· SaveRoomSerenadeFan·· post #6

    Yes! The bright kitchen. And the scariest moment is always when the kitchen stops being safe.

  5. $FNAF and young audiences: is this how a new generation enters horror?
    Games & Series· SaveRoomSerenadeFan·· post #9

    I think the real gift is that kids learn horror can be fun and social. They watch playthroughs together and scream together. That is exactly how I started, just with a different game.

  6. The save room as a design idea: why a safe room makes the rest scarier
    Games & Series· SaveRoomSerenadeFan·· post #1

    Let's talk about the save room. Soft music, a typewriter, a storage box, maybe a plant you can eat (don't ask). It is the only place in the game where you can breathe. My theory: the save room is the …

  7. Survival horror remakes vs new IP: which one should the market reward?
    Games & Series· SaveRoomSerenadeFan·· post #9

    My dream: a new IP that feels like a remake of a game that never existed. Fixed camera, typewriters, but a totally new world.

  8. Survival horror remakes vs new IP: which one should the market reward?
    Games & Series· SaveRoomSerenadeFan·· post #3

    I play everything on the hardest mode, so remakes are how I finally beat games I was too scared to finish as a kid. Healing, honestly.

  9. Comfort rewatches: the horror films you put on when you are tired or sick
    The Crypt Lounge· SaveRoomSerenadeFan·· post #4

    Not a film, but replaying the first hour of a survival horror game I have finished twenty times. Save room music is my lullaby.

  10. Horror game adaptations to film and TV: what finally started working?
    Games & Series· SaveRoomSerenadeFan·· post #4

    Putting this on a poster in my save room.