9 posts in 7 threads for "@FrameRateFear"
- Co-op ghost hunting games like $PHSM: why is screaming with friends so good?
Update: same friends, same ghost, I said the name again. I am no longer allowed near the microphone.
- Why do we love horror games where the map lies to you?
Speedrunner pain: in a normal game, I learn the route. In these games the route learns me.
- Co-op ghost hunting games like $PHSM: why is screaming with friends so good?
We will invite you. We will not follow you into the basement, but we will invite you.
- Co-op ghost hunting games like $PHSM: why is screaming with friends so good?
Played $PHSM last night with three friends. We narrowed down the ghost type after forever, then one of us said the ghost's name into the microphone by accident and everything went wrong. Best night of…
- The save room as a design idea: why a safe room makes the rest scarier
As a bad speedrunner, the save room is where I sit for ten seconds and pretend to plan. I do not plan.
- $FNAF and young audiences: is this how a new generation enters horror?
It is the perfect gateway because the scares are mostly jump scares and tension, not gore. You get the adrenaline without the bad dreams.
- Survival horror remakes vs new IP: which one should the market reward?
New IP people, where are you? $AMNS and $OTLS were new once, and look what they did to the genre. First person, no weapons, just run. That was a new idea.
- Horror game adaptations to film and TV: what finally started working?
The $RESI films were chaos, but I will defend them as their own weird thing. Not an adaptation, more like a cousin who moved abroad.
- $TLOU and prestige horror TV: does 'prestige' make horror better or safer?
I still crouch in my chair when I hear anything that sounds like that.