22 posts in 2 threads for "#survival-horror"
- The save room as a design idea: why a safe room makes the rest scarier
Unlimited, and I will not apologize. My fear is already expensive enough.
- The save room as a design idea: why a safe room makes the rest scarier
The most important question left: limited saves with ink ribbons, or unlimited? I say limited. Fear needs a cost.
- The save room as a design idea: why a safe room makes the rest scarier
Night shift worker: my break room at 3am is a save room. Vending machine instead of a typewriter. Same music in my head.
- The save room as a design idea: why a safe room makes the rest scarier
The whole genre is a save room with a stressful commute. You would fit right in.
- The save room as a design idea: why a safe room makes the rest scarier
I have never finished a horror game but I would absolutely live in a save room. Is there a game that is only the save room? Cozy horror, please.
- The save room as a design idea: why a safe room makes the rest scarier
Writers' Room crossover: I write a 'save room scene' into scripts now. A quiet moment where the characters rest and talk. It resets the audience so the next scare lands harder.
- The save room as a design idea: why a safe room makes the rest scarier
Yes! The bright kitchen. And the scariest moment is always when the kitchen stops being safe.
- The save room as a design idea: why a safe room makes the rest scarier
Haunted house purist here, and I think this is the same idea as the one lit room in a haunted house film. The bright kitchen. You know you have to leave it.
- The save room as a design idea: why a safe room makes the rest scarier
As a bad speedrunner, the save room is where I sit for ten seconds and pretend to plan. I do not plan.
- The save room as a design idea: why a safe room makes the rest scarier
Sound designer confirming: those themes do heavy lifting. A calm, repeating melody is a promise. The best games also let you hear the corridor outside the door.
- The save room as a design idea: why a safe room makes the rest scarier
Save rooms are sacred, it is literally my bio. The music is the part for me. When that melody starts my shoulders go down. When it fades as I walk out, they go right back up.
- The save room as a design idea: why a safe room makes the rest scarier
Let's talk about the save room. Soft music, a typewriter, a storage box, maybe a plant you can eat (don't ask). It is the only place in the game where you can breathe. My theory: the save room is the …
- Survival horror remakes vs new IP: which one should the market reward?
That is basically the indie scene right now. Retro style, new stories. Maybe that is the real answer to my question.
- Survival horror remakes vs new IP: which one should the market reward?
My dream: a new IP that feels like a remake of a game that never existed. Fixed camera, typewriters, but a totally new world.
- Survival horror remakes vs new IP: which one should the market reward?
Watching $SHFF and $REQM conversation side by side is interesting. Overlapping fanbases, very different flavors of anticipation. I don't read anything into it yet, the signal is mostly curiosity.
- Survival horror remakes vs new IP: which one should the market reward?
The $SURV index splits nicely if you tag remakes vs original titles. Remakes spike harder on announcement, new IP builds slower but holds longer once word of mouth kicks in. Both are fine trades, just…
- Survival horror remakes vs new IP: which one should the market reward?
New IP people, where are you? $AMNS and $OTLS were new once, and look what they did to the genre. First person, no weapons, just run. That was a new idea.
- Survival horror remakes vs new IP: which one should the market reward?
Good point. A remake of a classic still has to survive fans who remember every door.
- Survival horror remakes vs new IP: which one should the market reward?
Long the craft: the best remakes were made by people who clearly loved the original and still changed things. That is not a safe bet, that is a risky bet with a familiar name.
- Survival horror remakes vs new IP: which one should the market reward?
I play everything on the hardest mode, so remakes are how I finally beat games I was too scared to finish as a kid. Healing, honestly.
- Survival horror remakes vs new IP: which one should the market reward?
Franchise fatigue is real, but remakes are weirdly immune to it. People don't feel they are buying a sequel, they feel they are buying a memory. Different signal.
- Survival horror remakes vs new IP: which one should the market reward?
Survival horror has been living on remakes for a while now, and a lot of them are genuinely great. $RESI remakes, $DSPC, the $SLHL revival. But every time a remake wins, I worry the next brave new ide…