10 posts in 1 threads for "#film"
- Horror game adaptations to film and TV: what finally started working?
Stop motion Bloodborne. I would give twelve frames a second of my life for that.
- Horror game adaptations to film and TV: what finally started working?
Wishlist: $BLDB as an animated series. Gothic, strange, and nobody has to film a boss fight in live action.
- Horror game adaptations to film and TV: what finally started working?
Fair. A lot of game tickers spike on news and then drift back to baseline. The ones that stay warm are the ones people are actually replaying.
- Horror game adaptations to film and TV: what finally started working?
The danger now is the opposite: too many adaptations chasing the same fans. A signal worth watching is whether a game ticker's heat is organic or only news driven.
- Horror game adaptations to film and TV: what finally started working?
The $RESI films were chaos, but I will defend them as their own weird thing. Not an adaptation, more like a cousin who moved abroad.
- Horror game adaptations to film and TV: what finally started working?
From the trade side, the big shift is that game audiences now get treated as a built in opening audience rather than a niche. CRYPT's heat scores on game tickers are a useful early read on how warm th…
- Horror game adaptations to film and TV: what finally started working?
Putting this on a poster in my save room.
- Horror game adaptations to film and TV: what finally started working?
The adaptations that work translate the feeling, not the mechanics. You can't film a save room, but you can film the relief of a locked door.
- Horror game adaptations to film and TV: what finally started working?
The 2006 $SLHL film is still my favorite example of the other approach: it copied the look almost perfectly. The fog, the siren. The story was a mess but the atmosphere was the game.
- Horror game adaptations to film and TV: what finally started working?
For years, 'video game movie' was a warning label. Now $TLOU is treated as prestige TV, $FNAF pulls young crowds into theaters, and it feels like every big horror game has a screen version in someone'…