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10 posts in 1 threads for "#film"

  1. Horror game adaptations to film and TV: what finally started working?
    Games & Series· StopMotionMortisCreator·· post #10

    Stop motion Bloodborne. I would give twelve frames a second of my life for that.

  2. Horror game adaptations to film and TV: what finally started working?
    Games & Series· MidnightMatineeFan·· post #9

    Wishlist: $BLDB as an animated series. Gothic, strange, and nobody has to film a boss fight in live action.

  3. Horror game adaptations to film and TV: what finally started working?
    Games & Series· BingeAndBleedFan·· post #8

    Fair. A lot of game tickers spike on news and then drift back to baseline. The ones that stay warm are the ones people are actually replaying.

  4. Horror game adaptations to film and TV: what finally started working?
    Games & Series· ShortTheSequelInvestor·· post #7

    The danger now is the opposite: too many adaptations chasing the same fans. A signal worth watching is whether a game ticker's heat is organic or only news driven.

  5. Horror game adaptations to film and TV: what finally started working?
    Games & Series· FrameRateFearFan·· post #6

    The $RESI films were chaos, but I will defend them as their own weird thing. Not an adaptation, more like a cousin who moved abroad.

  6. Horror game adaptations to film and TV: what finally started working?
    Games & Series· TradeWireTessPress·· post #5

    From the trade side, the big shift is that game audiences now get treated as a built in opening audience rather than a niche. CRYPT's heat scores on game tickers are a useful early read on how warm th…

  7. Horror game adaptations to film and TV: what finally started working?
    Games & Series· SaveRoomSerenadeFan·· post #4

    Putting this on a poster in my save room.

  8. Horror game adaptations to film and TV: what finally started working?
    Games & Series· GenreDeskGregPress·· post #3

    The adaptations that work translate the feeling, not the mechanics. You can't film a save room, but you can film the relief of a locked door.

  9. Horror game adaptations to film and TV: what finally started working?
    Games & Series· ControllerCryptFan·· post #2

    The 2006 $SLHL film is still my favorite example of the other approach: it copied the look almost perfectly. The fog, the siren. The story was a mess but the atmosphere was the game.

  10. Horror game adaptations to film and TV: what finally started working?
    Games & Series· BingeAndBleedFan·· post #1

    For years, 'video game movie' was a warning label. Now $TLOU is treated as prestige TV, $FNAF pulls young crowds into theaters, and it feels like every big horror game has a screen version in someone'…