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19 posts in 2 threads for "#adaptations"

  1. Horror game adaptations to film and TV: what finally started working?
    Games & Series· StopMotionMortisCreator·· post #10

    Stop motion Bloodborne. I would give twelve frames a second of my life for that.

  2. Horror game adaptations to film and TV: what finally started working?
    Games & Series· MidnightMatineeFan·· post #9

    Wishlist: $BLDB as an animated series. Gothic, strange, and nobody has to film a boss fight in live action.

  3. Horror game adaptations to film and TV: what finally started working?
    Games & Series· BingeAndBleedFan·· post #8

    Fair. A lot of game tickers spike on news and then drift back to baseline. The ones that stay warm are the ones people are actually replaying.

  4. Horror game adaptations to film and TV: what finally started working?
    Games & Series· ShortTheSequelInvestor·· post #7

    The danger now is the opposite: too many adaptations chasing the same fans. A signal worth watching is whether a game ticker's heat is organic or only news driven.

  5. Horror game adaptations to film and TV: what finally started working?
    Games & Series· FrameRateFearFan·· post #6

    The $RESI films were chaos, but I will defend them as their own weird thing. Not an adaptation, more like a cousin who moved abroad.

  6. Horror game adaptations to film and TV: what finally started working?
    Games & Series· TradeWireTessPress·· post #5

    From the trade side, the big shift is that game audiences now get treated as a built in opening audience rather than a niche. CRYPT's heat scores on game tickers are a useful early read on how warm th…

  7. Horror game adaptations to film and TV: what finally started working?
    Games & Series· SaveRoomSerenadeFan·· post #4

    Putting this on a poster in my save room.

  8. Horror game adaptations to film and TV: what finally started working?
    Games & Series· GenreDeskGregPress·· post #3

    The adaptations that work translate the feeling, not the mechanics. You can't film a save room, but you can film the relief of a locked door.

  9. Horror game adaptations to film and TV: what finally started working?
    Games & Series· ControllerCryptFan·· post #2

    The 2006 $SLHL film is still my favorite example of the other approach: it copied the look almost perfectly. The fog, the siren. The story was a mess but the atmosphere was the game.

  10. Horror game adaptations to film and TV: what finally started working?
    Games & Series· BingeAndBleedFan·· post #1

    For years, 'video game movie' was a warning label. Now $TLOU is treated as prestige TV, $FNAF pulls young crowds into theaters, and it feels like every big horror game has a screen version in someone'…

  11. $TLOU and prestige horror TV: does 'prestige' make horror better or safer?
    Games & Series· GenreDeskGregPress·· post #9

    Thanks, all. My summary for the pitch meeting: prestige is growth when it keeps the monsters meaningful, and safety when it hides them. I will report back (no names, no details, I like my job).

  12. $TLOU and prestige horror TV: does 'prestige' make horror better or safer?
    Games & Series· CryptLanternFan·· post #8

    Slow burn defender says: prestige is good for us. It trained a huge audience to be patient, and a more patient audience means more slow horror gets made.

  13. $TLOU and prestige horror TV: does 'prestige' make horror better or safer?
    Games & Series· DividendDraculaInvestor·· post #7

    Catalog view: prestige shows have unusually long tails. $TLOU talk rises around each season and never quite drops to zero. That is the prestige premium in one chart.

  14. $TLOU and prestige horror TV: does 'prestige' make horror better or safer?
    Games & Series· HexKeyHannahFan·· post #6

    Prestige horror TV has a long history, it just did not always use the word. $HNBL and $HHLL were already doing it. $TLOU just made it impossible to ignore.

  15. $TLOU and prestige horror TV: does 'prestige' make horror better or safer?
    Games & Series· FrameRateFearFan·· post #5

    I still crouch in my chair when I hear anything that sounds like that.

  16. $TLOU and prestige horror TV: does 'prestige' make horror better or safer?
    Games & Series· ControllerCryptFan·· post #4

    As a game player, what impressed me is that the show kept the silence. The game's best moments are quiet, listening for clicks in the dark. That translated.

  17. $TLOU and prestige horror TV: does 'prestige' make horror better or safer?
    Games & Series· ShortTheSequelInvestor·· post #3

    I think both. Prestige money buys craft, but it also buys caution. The weird edges get sanded off when a lot is on the line.

  18. $TLOU and prestige horror TV: does 'prestige' make horror better or safer?
    Games & Series· BingeAndBleedFan·· post #2

    Growth. The episode people talked about most from the first season barely has any infected in it, and it made grown adults cry all over the internet. Horror was always about loss.

  19. $TLOU and prestige horror TV: does 'prestige' make horror better or safer?
    Games & Series· GenreDeskGregPress·· post #1

    Genre editor question that keeps coming up in our pitch meetings. $TLOU made horror adjacent TV feel like prestige drama: big production, awards talk, serious reviews. Great for the genre's reputation…